Liz Stephanoff Illustration

 

Employment

Steam Golem Productions, November 2008 – Present
Contract Concept Artist
Character, creature and environment designs for upcoming 3D fantasy genre film: A Hero’s Legend


Walt Disney Imagineering: Blue Sky Division, June 2008 – Sept. 2008
Business Associate Imaginations
Conceived and developed concepts for theme park rides, shows, restaurants, resorts, and cruise ships
Collaborated within a diverse team including artists, architects, engineers and product designers
Mentored by senior level imagineers and presented ideas to executives for future theme park and resort development in the next 5 to 10 years


Nest Egg Studios, January 2008 - Present
Contract Spectrum Artist
Character, creature and environment designs, as well as, narrative key art and promotional graphic novel pages for Heavenly Bodies: Riffed Galaxy MMORPG


Dream Machine Studios, September 2007 - July 2008
Visual Development Intern
Contributed to upcoming video game Spurpunk, with environment and character designs, cinema concepts, color keys, logo designs, tile texturing and basic Maya modeling

Distinctions

Corel ADAPT 2008 Art Expo, Montreal
Walt Disney ImagiNations Finalist, 2008
Corel ADAPT 2007 Art Expo, Montreal
ImagineFX Magazine, Issue 21 FXpose Interactive
New York Society of Illustrators, 2007 Student Competition
Society of Children’s Book Writers and Illustrators, Contest 17

Skills

Adobe Photoshop CS3
Adobe Illustrator CS3
Corel Painter X
Maya 7.0 (basic modeling)
QuarkXPress 8
Traditional media drawing and painting
Production design and story development, including: character design, story sketch, lighting, props, and environment design

Education

California State University, Fullerton
Master of Fine Arts: Illustration
January 2008, Summa Cum Laude

California State University, Long Beach
Bachelor of Fine Arts: Drawing and Painting
May 2005, Cum Laude

 

     

 

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